Football Stadium Portal Demo with ARKit →
Former Google SVP: "If you truly care about great photography, you own an iPhone" →
Vic Gundotra, former SVP at Google:
Here is the problem: It's Android. Android is an open source (mostly) operating system that has to be neutral to all parties. This sounds good until you get into the details. Ever wonder why a Samsung phone has a confused and bewildering array of photo options? Should I use the Samsung Camera? Or the Android Camera? Samsung gallery or Google Photos?
It's because when Samsung innovates with the underlying hardware (like a better camera) they have to convince Google to allow that innovation to be surfaced to other applications via the appropriate API. That can take YEARS.
Also the greatest innovation isn't even happening at the hardware level - it's happening at the computational photography level. (Google was crushing this 5 years ago - they had had "auto awesome" that used AI techniques to automatically remove wrinkles, whiten teeth, add vignetting, etc... but recently Google has fallen back).
Apple doesn't have all these constraints. They innovate in the underlying hardware, and just simply update the software with their latest innovations (like portrait mode) and ship it.
Bottom line: If you truly care about great photography, you own an iPhone. If you don't mind being a few years behind, buy an Android.
And for clarification on his role at Google:
By the way, I ran all of Google's mobile efforts from 2007-2010. I was SVP of engineering. So I understand this topic reasonably well. I would NEVER buy an Android phone again if I cared about photography.
As the smartphone category hits maturity and physical hardware innovations become more incremental (aka "boring"), we're going to see companies put more focus on tighter software integration with custom silicon.
This just happen to be one of Apple's greatest, most underrated strengths.
iOS 11's Revamped iPad UI in Under 5 Minutes →
"Take On Me" Music Video Demo with ARKit →
"The Machines" Demo with ARKIT, Unreal Engine →
The killer OSX feature that compelled me to switch to Mac after 10 years of Windows PCs is the same feature I still use every single day — Mission Control (aka Exposé & Spaces).
This Fall, with iOS 11, the iPad has that in the form of the new App Switcher.
When downloading new apps from the App Store, all purchases are authorized with Apple Pay instead of having to type your iTunes password.
Levitating iPhone Demo with ARKit →
No, Force-Quitting Apps on iOS Does Not Save Battery →
The single biggest misconception about iOS is that it’s good digital hygiene to force quit apps that you aren’t using. The idea is that apps in the background are locking up unnecessary RAM and consuming unnecessary CPU cycles, thus hurting performance and wasting battery life.
That’s not how iOS works. The iOS system is designed so that none of the above justifications for force quitting are true. Apps in the background are effectively “frozen”, severely limiting what they can do in the background and freeing up the RAM they were using. iOS is really, really good at this. It is so good at this that unfreezing a frozen app takes up way less CPU (and energy) than relaunching an app that had been force quit. Not only does force quitting your apps not help, it actually hurts. Your battery life will be worse and it will take much longer to switch apps if you force quit apps in the background.
I just got back from a trip to Hawaii and I'm surprised how many people I saw at the airport still force-quitting apps.